General Information

NameSven Woop
Emailmail (at) sven-woop (dot) de

Research Interests

  • Ray Tracing Algorithms
  • Global Illumination Algorithms
  • Hardware Design and Architectures


Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching
Carsten Benthin, Sven Woop, Matthias Nie▀ner, Kai Selgrad, and Ingo Wald
High Performance Graphics 2015
[pdf], [bib], [mp4]

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur
Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, and Eric Tabellion
High Performance Graphics 2014
[pdf], [bib], [pptx]

Embree - A Kernel Framework for Efficient CPU Ray Tracing
Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, and Manfred Ernst
ACM Transactions on Graphics (proceedings of ACM SIGGRAPH) 2014
[pdf], [bib]

Watertight Ray/Triangle Intersection
Sven Woop, Carsten Benthin, Ingo Wald
Journal of Computer Graphics Techniques (JCGT), Volume 2, Issue 1, pages 65-82, 2013.
[pdf], [bib]

Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture
Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark
IEEE Transactions on Visualization and Computer Graphics, Volume 18, Issue 9, 2012
[pdf], [bib]

Ray Tracing with Shared-Plane Bounding Volume Hierarchies
Manfred Ernst and Sven Woop
Journal of Graphics, GPU, and Game Tools, Volume 15, Issue 3, 2011
[pdf], [bib]

A Fast Scanline Micro-Rasterization Kernel and its Application to Soft Shadows
Sven Woop, Intel Labs
Technical Report, 2010
[pdf], [bib]

Estimating Performance of a Ray-Tracing ASIC Design
Sven Woop, Erik Brunvand, and Philipp Slusallek
IEEE Symposium on Interactive Ray Tracing 2006, Salt Lake City, September 18-20, 2006
[pdf], [bib], [ppt]

B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes
Sven Woop, Gerd Marmitt, and Philipp Slusallek
Graphics Hardware 2006, Vienna, September 3rd - 4th, 2006 (best paper award)
[pdf], [bib], [ppt], [avi]

DRPU: A Programmable Hardware Architecture for Real-time Ray Tracing of Coherent Dynamic Scenes
Sven Woop
PhD Thesis 2006,
Computer Graphics Lab, Saarland University, Germany
[pdf], [bib], [ppt]

HWML: RTL/Structural Hardware Description using ML
Sven Woop, Erik Brunvand and Philipp Slusallek
Technical Report 2006,
Computer Graphics Lab, Saarland University, Germany
[pdf], [bib]

RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Sven Woop, Jörg Schmittler, and Philipp Slusallek
SIGGRAPH 2005, Los Angeles, July 31th - August 04th, 2005
[pdf], [bib], [ppt], [avi]

HWML: A Polymorphic Functional Hardware Description Library
Sven Woop and Philipp Slusallek
Technical Report 2005,
Computer Graphics Lab, Saarland University, Germany
[pdf], [bib]

Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, and Philipp Slusallek
Proceedings of Graphics Hardware 2004,
Grenoble, France, August 28th-29th, 2004
[pdf], [bib]

A Ray Tracing Hardware Architecture for Dynamic Scenes
Sven Woop
Diploma Thesis 2004,
Computer Graphics Lab, Saarland University, Germany
[pdf], [bib]

Incremental Algorithms and a Minimal Graph Representation for Regular Trees
Matthias Horbach and Sven Woop
Fopra 2002,
Programming Systems Lab, Saarland University, Germany
[pdf], [bib]